STANDINGS SHIPS
Caracal: Can downgrade weapons to T1.
Scythe: Use whatever drones you like.
FLASHPOINT SHIPS
Put mobile depot and replacement drones into Cargo!
T2 Modules and Drones can be downgraded to meta 4/T1 for low skills/CPU/PG
Gila: Beginner/alt friendly fit, although it is a little pricey. Drone Damage Amplifiers can be downgraded to meta 4 for CPU.
Rapier: Do not assist Drones! Also, you will be the last guy to take the gate of the Observatory Flashpoint!
Helios scouts: The following fits are just suggestions. You can use any ship that is hard to catch, including shuttles. Home scouts need probes though (not necessarily combat probes). As a home scout make sure you have plenty of Home-5 'Pochven' Filament
and Glorification-1 'Devana' Filament
so you can try again and again to land in a home system that people haven’t signed up for yet.
This is the current tried-and-true Vulfpeck Fleets ISK printing doctrine. It is Medium-High skill and very lucrative. Fleets usually consist of 8 DPS and 2 Logistics (but can be more per the FC). Command and Salvage is usually reserved for FCs. Please focus on DPS and Logistics for training.
Gas Harvesting is usually a stand-alone activity that is not part of the fleet, but allows some people who can harvest Gas the opportunity to access certain Jspace-specific gas sites.
This is the original Vulfpeck doctrine, before Drifters and is no longer officially run on Vulfpeck Fleets. It contains lower-skilled ships that are still viable, as long as you run the appropriate sites and do not attempt to kill the Drifter. It is still posted in case some people would like to run their own fleets amongst their corporations and still have low skill sets.
WR Fleet with Paladins - This is an Omega Test Doctrine with the idea of having the cheapest possible paladins for C6 WR sites. Under Development.